Historical or current tech craft include the Space Shuttle (with its Manned Maneuvering Unit) and Apollo Command/Service Module and Lunar Module. The simulator featured 14 different spacecraft, most of them futuristic. A limited collision detection between vessels is implemented by using docking ports. It does not take account of time dilation.Ītmospheric effect are not modeled and all planetary surfaces are treated as flat spheres. Microsoft Space Simulator uses Newton's laws of motion but takes account of relativistic effects by decreasing a spacecraft's acceleration as its speed approaches the speed of light. The graphics featured dithered gouraud shading 3D vessels, with texture mapped planets, moons, and deep-sky objects. It provided support for 256-color graphics on three resolutions: 320x400, 640x400, and 800圆00. It was developed by BAO Ltd., a company run by Bruce Artwick (who was also behind the development of Microsoft Flight Simulator) with Charles Guy as lead developer. Microsoft Space Simulator was released under the Microsoft Home line in 1994.
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